The Influence of Zep Quiz-Based Gamification on Students' Reading Comprehension

Authors

  • Luthfia Fanyna Amanda Universitas Slamet Riyadi
  • Sri Handayani Universitas Slamet Riyadi
  • Imroatul Ma’fiyah Universitas Slamet Riyadi

DOI:

https://doi.org/10.33541/jet.v12i3.8289

Keywords:

Zep Quiz, Gamification, Reading Comprehension, English Learning

Abstract

Reading Comprehension is a critical skill in English language learning, yet conventional reading instructions often yield suboptimal students engagement and comprehension. This research aimed to find out the influence of using Zep-Quiz based gamification on the reading comprehension. This study used a quantitative method with a one-group pretest-posttest design. The instruments to collect the data were a pretest and posttest consisting of 20 multiple-choice items. Data were analyzed using descriptive statistics and a paired sample t-test with the help of SPSS Statistics 27 to find the influence of using Zep Quiz-based gamification on students' reading comprehension. The findings indicate a significant influence of Zep Quiz-based gamification, with the mean score increasing from 78.19 in the pretest to 87.92 in the posttest. The paired sample t-test confirm that  > or 9.974 > 2.030 at a 5% significance level, meaning that  is rejected and  is accepted. . It can be concluded that the utilization of Zep Quiz-based gamification has a significant influence on students' reading comprehension.

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Published

2026-10-29