The Influence of Zep Quiz-Based Gamification on Students' Reading Comprehension
DOI:
https://doi.org/10.33541/jet.v12i3.8289Keywords:
Zep Quiz, Gamification, Reading Comprehension, English LearningAbstract
Reading Comprehension is a critical skill in English language learning, yet conventional reading instructions often yield suboptimal students engagement and comprehension. This research aimed to find out the influence of using Zep-Quiz based gamification on the reading comprehension. This study used a quantitative method with a one-group pretest-posttest design. The instruments to collect the data were a pretest and posttest consisting of 20 multiple-choice items. Data were analyzed using descriptive statistics and a paired sample t-test with the help of SPSS Statistics 27 to find the influence of using Zep Quiz-based gamification on students' reading comprehension. The findings indicate a significant influence of Zep Quiz-based gamification, with the mean score increasing from 78.19 in the pretest to 87.92 in the posttest. The paired sample t-test confirm that > or 9.974 > 2.030 at a 5% significance level, meaning that is rejected and is accepted. . It can be concluded that the utilization of Zep Quiz-based gamification has a significant influence on students' reading comprehension.
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