[1]
Utami, L.A. and Rosliana Harahap 2026. The Effect of a Quizizz Assisted Gamified Learning Model on the Mathematical Problem-Solving Skills of 10th-Grade High School Students. EduMatSains : Jurnal Pendidikan, Matematika dan Sains. 11, 1 (Jul. 2026), 329–343. DOI:https://doi.org/10.33541/edumatsains.v11i1.8353.